

Users sculpt by using the Clay tool to add virtual clay to the scene, and the Erase tool to remove it. Like Medium, the software uses Signed Distance Fields to represent 3D space, rather than treating 3D geometry as a polygonal mesh.Īs a result, workflow combines elements of digital sculpting and Boolean modelling, with users able to build up forms with virtual clay, then join them or cut into them with Boolean operations.Ĭreate organic forms via freehand clay-like sculpting Released in public beta earlier this year, Substance 3D Modeler builds upon previous VR sculpting app Oculus Medium, which Adobe acquired in 2019 and later rebranded Medium by Adobe.


Takes over where Oculus Medium leaves off Models can be exported to other DCC applications or game engines in FBX, OBJ or USD format, with Adobe pitching the software as quick way to create both organic forms and concepts for hard-surface props. The software, which can be used either in virtual reality with a Meta headset, or in desktop mode with a mouse and keyboard, lets users build up 3D forms via a mix of clay-like sculpting and Boolean operations. Adobe has released Substance 3D Modeler, its much-anticipated new VR sculpting app.
